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Resume

LAURIE ANNIS MORGAN

laurie@laurieannismorgan.com

http://www.laurieannismorgan.com

Skills

  • High and low poly game environment prop and terrain modeling
  • Digital painting, vector illustration and image editing
  • UVW unwrapping, diffuse, normal and specular map set painting
  • Level design and construction, shader setup, particle effects and lighting
  • Maintaining consistent visual style
  • Collaboration, concept drawing and design documentation

Tools

Adobe Photoshop, Illustrator and After Effects Creative Suite 4
Autodesk 3D Studio Max and Mudbox 2010
Unreal Tournament 3 Editor
Pixologic Zbrush 3
Traditional Drawing and Design

Education

Game Art and Design, Bachelor of Science (January 2007 - October 2009)
Westwood College, Online

  • Graduated Magna Cum Laude
  • GPA 3.9/4.0
  • ESA Computer and Video Game Scholarship, 2008

Game Art and Design, Coursework (July 2004 - July 2005)
Art Institute of Pittsburgh, Online Division

Experience

3D modeling and 2D digital art, Freelance (1996 – Present)  

  • 3D modeling, animation and effects for games and product display using 3ds Max 2010, Photoshop, Illustrator and After Effects CS4.
  • Digital painting, vector illustration and image editing for logos, print and web designs using Photoshop, Illustrator and Dreamweaver CS4.
Team Artist, Westwood Online Game Club: Stalker (August 2008 – March 2009)
  • Created 2D game environments, prop tiles  and animated creature sprites according to team concept developed through collaboration using Game Maker 7.0 and Adobe Photoshop, Illustrator and Fireworks.
  • Collaborated with team on post mortem report and earned club Developer title.
Team Artist, Westwood Online Game Club: Labyrinth (August 2008 – October 2008)
  • Collaborated with 4 member team on 2D game environment concepts using Game Maker 7.0 and Adobe Photoshop and Illustrator.
Team Leader, Game Redesign: Deadly Towers (August 2007 – October 2007)
  • Led diverse team of 6 students through a 9 week course project to envision and develop new concept documentation for the old NES game Deadly Towers.
  • Created environment concept artwork, new character sprites, Power Point presentation and compiled final documents.
  • Organized and assigned team tasks and facilitated communication with team and instructor.