|
LAURIE ANNIS MORGAN
laurie@laurieannismorgan.com
http://www.laurieannismorgan.com |
Skills |
- High and low poly game environment prop and terrain modeling
- Digital painting, vector illustration and image editing
- UVW unwrapping, diffuse, normal and specular map set painting
- Level design and construction, shader setup, particle effects and lighting
- Maintaining consistent visual style
- Collaboration, concept drawing and design documentation
|
Tools |
Adobe Photoshop, Illustrator and After Effects Creative Suite 4
Autodesk 3D Studio Max and Mudbox 2010
Unreal Tournament 3 Editor
Pixologic Zbrush 3 Traditional Drawing and Design
|
Education |
Game Art and Design, Bachelor of Science (January 2007 - October 2009)
Westwood College, Online
- Graduated Magna Cum Laude
- GPA 3.9/4.0
- ESA Computer and Video Game Scholarship, 2008
Game Art and Design, Coursework (July 2004 - July 2005)
Art Institute of Pittsburgh, Online Division |
Experience |
3D modeling and 2D digital art, Freelance (1996 – Present)
- 3D modeling, animation and effects for games and product display using 3ds Max 2010, Photoshop, Illustrator and After Effects CS4.
- Digital painting, vector illustration and image editing for logos, print and web designs using Photoshop, Illustrator and Dreamweaver CS4.
Team Artist, Westwood Online Game Club: Stalker (August 2008 – March 2009)
- Created 2D game environments, prop tiles and animated creature sprites according to team concept developed through collaboration using Game Maker 7.0 and Adobe Photoshop, Illustrator and Fireworks.
- Collaborated with team on post mortem report and earned club Developer title.
Team Artist, Westwood Online Game Club: Labyrinth (August 2008 – October 2008)
- Collaborated with 4 member team on 2D game environment concepts using Game Maker 7.0 and Adobe Photoshop and Illustrator.
Team Leader, Game Redesign: Deadly Towers (August 2007 – October 2007)
- Led diverse team of 6 students through a 9 week course project to envision and develop new concept documentation for the old NES game Deadly Towers.
- Created environment concept artwork, new character sprites, Power Point presentation and compiled final documents.
- Organized and assigned team tasks and facilitated communication with team and instructor.
|