Low poly weeping pine tree model created to update Weeping Forest game environment. Low poly frame modeled and unwrapped in 3ds Max 2010. Detail modeled in Mudbox 2009. Texture, bump and normal map painted on model in Mudbox 2009 using original stamps and stencils created in Photoshop CS4. Scene materials set up, lit and rendered in 3ds Max.
Low poly weeping pine tree wireframe created to update Weeping Forest game environment. Low poly frame modeled and unwrapped in 3ds Max 2010. Detail modeled in Mudbox 2009.
Low poly rock model created to update Weeping Forest game environment. Low poly frame modeled and unwrapped in 3ds Max 2010. Detail modeled in Mudbox 2009. Texture, bump and normal map painted on model in Mudbox 2009 using original stamps and stencils created in Photoshop CS4. Scene materials set up, lit and rendered in 3ds Max.
Low poly rock model created to update Weeping Forest game environment. Low poly frame modeled and unwrapped in 3ds Max 2010. Detail modeled in Mudbox 2009. Texture, bump and normal map painted on model in Mudbox 2009 using original stamps and stencils created in Photoshop CS4. Materials set up, lit and rendered in 3ds Max.
Low poly weed model created to update Weeping Forest game environment. Texture painted in Photoshop CS4. Materials set up, lit and rendered in 3ds Max.
Low poly weed model created to update Weeping Forest game environment. Texture painted in Photoshop CS4. Materials set up, lit and rendered in 3ds Max.