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Weeping Forest: Kithicor Revisited

Low poly nighttime forest and cabin game environment created to practice special effects techniques, expanded to practice modeling and texture techniques. Modeled and animated in 3ds Max 2008 and After Effects CS4, textured in Photoshop, Illustrator and After Effects CS4.

Scene Renders
levelgallery57
Low poly Weeping Forest game environment alternate version. Objects modeled and unwrapped in 3ds Max 2010. Details modeled Mudbox 2009. Textures hand painted in Mudbox and Photoshop CS4. Scene materials set up, lit and rendered in 3ds Max.
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Low poly cabin interior created for Weeping Forest game environment. Modeled in 3ds Max. Textures created in Photoshop. Scene materials set up, lit and rendered in 3ds Max.
Models
levelgallery56
Low poly weeping pine tree model created to update Weeping Forest game environment. Low poly frame modeled and unwrapped in 3ds Max 2010. Detail modeled in Mudbox 2009. Texture, bump and normal map painted on model in Mudbox 2009 using original stamps and stencils created in Photoshop CS4. Scene materials set up, lit and rendered in 3ds Max.
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Low poly weeping pine tree wireframe created to update Weeping Forest game environment. Low poly frame modeled and unwrapped in 3ds Max 2010. Detail modeled in Mudbox 2009.
levelgallery55
Low poly rock model created to update Weeping Forest game environment. Low poly frame modeled and unwrapped in 3ds Max 2010. Detail modeled in Mudbox 2009. Texture, bump and normal map painted on model in Mudbox 2009 using original stamps and stencils created in Photoshop CS4. Scene materials set up, lit and rendered in 3ds Max.
levelgallery52
Low poly rock model created to update Weeping Forest game environment. Low poly frame modeled and unwrapped in 3ds Max 2010. Detail modeled in Mudbox 2009. Texture, bump and normal map painted on model in Mudbox 2009 using original stamps and stencils created in Photoshop CS4. Materials set up, lit and rendered in 3ds Max.
3dgallery126
Low poly weed model created to update Weeping Forest game environment. Texture painted in Photoshop CS4. Materials set up, lit and rendered in 3ds Max.
3dgallery127
Low poly weed model created to update Weeping Forest game environment. Texture painted in Photoshop CS4. Materials set up, lit and rendered in 3ds Max.
UVW Maps and Tiling Textures
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Weeping pine tree bark texture created to update Weeping Forest game environment. Unwrapped in 3ds Max 2010. Texture painted on model in Mudbox 2009 and touched up in Photoshop CS4.
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Weeping pine tree branch texture created to update Weeping Forest game environment. Painted in Photoshop CS4.
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Weed leaf texture created to update Weeping Forest game environment. Painted in Photoshop CS4.
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Rock model texture created to update Weeping Forest game environment. Painted on model in Mudbox 2009 and touched up in Photoshop CS4.
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Mossy ground texture created to update Weeping Forest game environment. Painted in Photoshop CS4.
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Log cabin texture created for Weeping Forest game environment. Painted in Photoshop.
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Seamless tiling starry sky texture created in Photoshop for Weeping Forest game environment.
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Low poly treasure chest UVW Map and details created for Weeping Forest game environment. Painted in Photoshop.
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Seamless tiling wood plank texture created for Weeping Forest game environment. Painted in Photoshop.
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Seamless tiling weathered metal texture created for Weeping Forest game environment. Painted in Photoshop.
Concepts
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Concept sketch for log cabin interior. Painted in Photoshop CS4.
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Concept sketch for low poly weed model. Painted in Photoshop CS4.
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Concept sketch for weeping forest. Hand drawn in pencil.