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Cave City: Cooperative Action Adventure Level
Cave City action-adventure game concept environment created to demonstrate creative level design, modeling, texture and effects techniques. Modeled in 3ds Max 2010 and Mudbox 2009. Texture sets created in Mudbox 2009, Illustrator and Photoshop CS4. Scene materials set up, lit and rendered in 3ds Max. Special effects created in 3ds Max 2010 and After Effects CS4. Renders composited in After Effects CS4.
Scene Renders
Distant view of Cave City game environment. Objects modeled and unwrapped in 3ds Max 2010 and Mudbox 2009. Details modeled Mudbox 2009. Texture sets created in Mudbox 2009, Illustrator and Photoshop CS4. Scene materials set up, lit and rendered in 3ds Max. Special effects created in 3ds Max 2010 and After Effects CS4. Renders composited in After Effects CS4.
Cave floor view of Cave City game environment. Objects modeled and unwrapped in 3ds Max 2010 and Mudbox 2009. Details modeled Mudbox 2009. Texture sets created in Mudbox 2009, Illustrator and Photoshop CS4. Scene materials set up, lit and rendered in 3ds Max. Special effects created in 3ds Max 2010 and After Effects CS4. Renders composited in After Effects CS4.
Low poly stone fountain prop and water effect created for Cave City game environment. Objects modeled and unwrapped in 3ds Max 2010 and Mudbox 2009. Details modeled Mudbox 2009. Texture sets created in Mudbox 2009, Illustrator and Photoshop CS4. Scene materials set up, lit and rendered in 3ds Max. Special effects created in 3ds Max 2010 and After Effects CS4. Renders composited in After Effects CS4.
Low poly stone fountain prop and water effect created for Cave City game environment. Objects modeled and unwrapped in 3ds Max 2010 and Mudbox 2009. Details modeled Mudbox 2009. Architectural texures edited from photo reference from
http://irelandsmission.blogspot.com/2008/08/day-trip-to-suzdal.html Texture sets created in Mudbox 2009, Illustrator and Photoshop CS4. Scene materials set up, lit and rendered in 3ds Max. Special effects created in 3ds Max 2010 and After Effects CS4. Renders composited in After Effects CS4.
Low poly rock, pebble and grass props created for Cave City game environment. Objects modeled and unwrapped in 3ds Max 2010 and Mudbox 2009. Details modeled Mudbox 2009. Texture sets created in Mudbox 2009, Illustrator and Photoshop CS4. Scene materials set up, lit and rendered in 3ds Max. Special effects created in 3ds Max 2010 and After Effects CS4. Renders composited in After Effects CS4.
Low poly abandoned building created for Cave City game environment. Objects modeled and unwrapped in 3ds Max 2010 and Mudbox 2009. Details modeled Mudbox 2009. Architectural texures edited from photo reference from
http://irelandsmission.blogspot.com/2008/08/day-trip-to-suzdal.html Texture sets created in Mudbox 2009, Illustrator and Photoshop CS4. Scene materials set up, lit and rendered in 3ds Max. Special effects created in 3ds Max 2010 and After Effects CS4. Renders composited in After Effects CS4.
Low poly fantasy tree models and drifting leaf effects created for Cave City game environment. Objects modeled and unwrapped in 3ds Max 2010 and Mudbox 2009. Details modeled Mudbox 2009. Texture sets created in Mudbox 2009, Illustrator and Photoshop CS4. Scene materials set up, lit and rendered in 3ds Max. Special effects created in 3ds Max 2010 and After Effects CS4. Renders composited in After Effects CS4.
Low poly chandelier and animated glow effects created for Cave City game environment. Objects modeled and unwrapped in 3ds Max 2010 and Mudbox 2009. Details modeled Mudbox 2009. Texture sets created in Mudbox 2009, Illustrator and Photoshop CS4. Crystal images edited from free photo reference, source no longer exists (please let me know if you can identify a new link!) Scene materials set up, lit and rendered in 3ds Max. Special effects created in 3ds Max 2010 and After Effects CS4. Renders composited in After Effects CS4.
Low poly abandoned building model created for Cave City game environment. Objects modeled and unwrapped in 3ds Max 2010 and Mudbox 2009. Details modeled Mudbox 2009. Architectural texures edited from photo reference from
http://irelandsmission.blogspot.com/2008/08/day-trip-to-suzdal.html Texture sets created in Mudbox 2009, Illustrator and Photoshop CS4. Scene materials set up, lit and rendered in 3ds Max. Special effects created in 3ds Max 2010 and After Effects CS4. Renders composited in After Effects CS4.
UVW Maps and Tiling Textures
Rock texture for Cave City game environment. Painted in Photoshop CS4, applied on model as stamp in Mudbox 2009.
Seamless tiling tree trunk texture for Cave City game environment. Painted in Photoshop CS4.
Cave tree branch texture for Cave City game environment. Painted in Photoshop CS4.
Seamless tiling brushed gold texture for Cave City game environment. Painted in Photoshop CS4.
Seamless tiling cave wall texture for Cave City game environment. Painted in Photoshop CS4.
Grass tuft texture for Cave City game environment. Modeled as hair in 3ds Max 2008, rendered to texture and applied to low poly model.
Grass accent texture for Cave City game environment. Modeled as hair in 3ds Max 2008, rendered to texture and applied to low poly model.
Concept
Your character is exploring a fantasy cityscape, spiraling around the mountainous blue stalactites of an enormous cave.
Concept sketch for Cave City. Painted in Photoshop CS4.
Genre
This is the setting for an instanced level of a cooperative multiplayer game where monsters lurk and players do battle, although for demonstration purposes it is not populated with enemies.
Level Description
A dark but glittering deep green sea and ominous purple stalagmites appear below. The decorative building facades and balconies rest flush against the stalactite walls and are reminiscent of the Russian St. Basil and Assumption cathedrals. You traverse a spiraling ramp of the city street of the main stalactite, which is landscaped with unearthly colored flowers and grasses, and dotted with gnarled black barked trees covered with pale flowers that drift down in the breeze.