Distant view of Cave City game environment. Objects modeled and unwrapped in 3ds Max 2010 and Mudbox 2009. Details modeled Mudbox 2009. Texture sets created in Mudbox 2009, Illustrator and Photoshop CS4. Scene materials set up, lit and rendered in 3ds Max. Special effects created in 3ds Max 2010 and After Effects CS4. Renders composited in After Effects CS4.
Cave floor view of Cave City game environment. Objects modeled and unwrapped in 3ds Max 2010 and Mudbox 2009. Details modeled Mudbox 2009. Texture sets created in Mudbox 2009, Illustrator and Photoshop CS4. Scene materials set up, lit and rendered in 3ds Max. Special effects created in 3ds Max 2010 and After Effects CS4. Renders composited in After Effects CS4.
Low poly stone fountain prop and water effect created for Cave City game environment. Objects modeled and unwrapped in 3ds Max 2010 and Mudbox 2009. Details modeled Mudbox 2009. Texture sets created in Mudbox 2009, Illustrator and Photoshop CS4. Scene materials set up, lit and rendered in 3ds Max. Special effects created in 3ds Max 2010 and After Effects CS4. Renders composited in After Effects CS4.
Low poly stone fountain prop and water effect created for Cave City game environment. Objects modeled and unwrapped in 3ds Max 2010 and Mudbox 2009. Details modeled Mudbox 2009. Architectural texures edited from photo reference from
http://irelandsmission.blogspot.com/2008/08/day-trip-to-suzdal.html Texture sets created in Mudbox 2009, Illustrator and Photoshop CS4. Scene materials set up, lit and rendered in 3ds Max. Special effects created in 3ds Max 2010 and After Effects CS4. Renders composited in After Effects CS4.
Low poly rock, pebble and grass props created for Cave City game environment. Objects modeled and unwrapped in 3ds Max 2010 and Mudbox 2009. Details modeled Mudbox 2009. Texture sets created in Mudbox 2009, Illustrator and Photoshop CS4. Scene materials set up, lit and rendered in 3ds Max. Special effects created in 3ds Max 2010 and After Effects CS4. Renders composited in After Effects CS4.
Low poly abandoned building created for Cave City game environment. Objects modeled and unwrapped in 3ds Max 2010 and Mudbox 2009. Details modeled Mudbox 2009. Architectural texures edited from photo reference from
http://irelandsmission.blogspot.com/2008/08/day-trip-to-suzdal.html Texture sets created in Mudbox 2009, Illustrator and Photoshop CS4. Scene materials set up, lit and rendered in 3ds Max. Special effects created in 3ds Max 2010 and After Effects CS4. Renders composited in After Effects CS4.
Low poly fantasy tree models and drifting leaf effects created for Cave City game environment. Objects modeled and unwrapped in 3ds Max 2010 and Mudbox 2009. Details modeled Mudbox 2009. Texture sets created in Mudbox 2009, Illustrator and Photoshop CS4. Scene materials set up, lit and rendered in 3ds Max. Special effects created in 3ds Max 2010 and After Effects CS4. Renders composited in After Effects CS4.
Low poly chandelier and animated glow effects created for Cave City game environment. Objects modeled and unwrapped in 3ds Max 2010 and Mudbox 2009. Details modeled Mudbox 2009. Texture sets created in Mudbox 2009, Illustrator and Photoshop CS4. Crystal images edited from free photo reference, source no longer exists (please let me know if you can identify a new link!) Scene materials set up, lit and rendered in 3ds Max. Special effects created in 3ds Max 2010 and After Effects CS4. Renders composited in After Effects CS4.
Low poly abandoned building model created for Cave City game environment. Objects modeled and unwrapped in 3ds Max 2010 and Mudbox 2009. Details modeled Mudbox 2009. Architectural texures edited from photo reference from
http://irelandsmission.blogspot.com/2008/08/day-trip-to-suzdal.html Texture sets created in Mudbox 2009, Illustrator and Photoshop CS4. Scene materials set up, lit and rendered in 3ds Max. Special effects created in 3ds Max 2010 and After Effects CS4. Renders composited in After Effects CS4.