Unreal 3 Alien landscape for alien landscape exploration and scouting game concept. Textures painted in Photoshop CS4 and Mudbox 2009. Objects modeled in 3ds Max 2010 and Mudbox 2009. Terrain modeled, assets imported and materials/shaders set up in Unreal Tournament 3 Editor.
Low poly 3D game character model for undisclosed game concept, created in 3ds Max 2010, completed in Blender 2.6. Texture created in Photoshop CS4, Mudbox 2010 and finished in Blender 2.6.
My take on the popular "Game Over" wedding t-shirt design, with a happier spin for gamer couples. Available at Cafepress
here. Created in Illustrator CS5.
Low poly cabin interior created for Weeping Forest game environment. Modeled in 3ds Max. Textures created in Photoshop. Scene materials set up, lit and rendered in 3ds Max.
Low poly fruit and container models, created and rendered in 3ds Max 2011, with Mental Ray. Textures created in Photoshop CS4 and Filter Forge 2.0.
Low poly 3D book models, created and rendered in 3ds Max 2011, with Mental Ray. Textures created in Filter Forge 2.0, Photoshop and Illustrator CS4.
Realistic animal fur texture with normal and bump maps created with Filter Forge node based texture creation tool.
2D game environment prop hand painted in Photoshop, flame animated in After Effects, rendered in 3ds Max.
Mystery Island environment freehand concept sketch.
Mystery Island game environment. Terrain height map painted in Photoshop CS4, modeled in 3ds Max 2008. Objects modeled and unwrapped in 3ds Max 2008, 2010 and Mudbox 2009. Details modeled Mudbox 2009. Texture sets painted in Mudbox 2009 and Photoshop CS4. Scene materials set up, lit and rendered in 3ds Max.
Low poly weed model created to update Weeping Forest game environment. Modeled in 3ds Max 2010. Texture painted Photoshop CS4. Material set up, lit and rendered in 3ds Max.
Confederate Jasmine ground cover texture (alpha not shown) hand painted in Photoshop CS4.
3D city night environment created in 3DS Max for
class project. Object textures created in Photoshop
from photographic reference.
3D waterfall model created in 3ds Max 2010, diffuse, specular and normal maps created in Mudbox 2010 for alien game environment.
Ship sail textures for Mystery Island game environment (alpha not shown). Hand painted in Photoshop CS4.