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Laurie is a freelance digital artist with a Bachelor's degree in Game Art and Design, and expertise in the 3D modeling applications Autodesk 3ds Max and Mudbox 2010; digital art applications Photoshop, Illustrator, After Effects and Dreamweaver CS4; game engines Unreal Tournament 3 Editor and Unity 3D; and traditional art skills including life drawing, still life, perspective, design fundamentals, art history, color theory, character design, concept and storyboard.   Laurie also has 13 years experience creating a variety of raster and vector digital art: from logos to website layouts, t-shirt designs, banner ads, print ads, and even book covers.

Please feel free to contact Laurie for more information.

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Unreal 3 Alien landscape for alien landscape exploration and scouting game concept. Textures painted in Photoshop CS4 and Mudbox 2009. Objects modeled in 3ds Max 2010 and Mudbox 2009. Terrain modeled, assets imported and materials/shaders set up in Unreal Tournament 3 Editor.
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Seamless tiling tree trunk texture for Cave City game environment. Painted in Photoshop CS4.
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My take on the popular "Game Over" wedding t-shirt design, with a happier spin for gamer couples. Available at Cafepress here. Created in Illustrator CS4.
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Low poly cabin interior created for Weeping Forest game environment. Modeled in 3ds Max. Textures created in Photoshop. Scene materials set up, lit and rendered in 3ds Max.
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Base model by Nicholas R. Wood. High res detail sculpted for normal map and diffuse painted in Mudbox 2010.
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Low poly stone fountain prop and water effect created for Cave City game environment. Objects modeled and unwrapped in 3ds Max 2010 and Mudbox 2009. Details modeled Mudbox 2009. Architectural texures edited from photo reference from http://irelandsmission.blogspot.com/2008/08/day-trip-to-suzdal.html Texture sets created in Mudbox 2009, Illustrator and Photoshop CS4. Scene materials set up, lit and rendered in 3ds Max. Special effects created in 3ds Max 2010 and After Effects CS4. Renders composited in After Effects CS4.
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2D game environment prop hand painted in Photoshop, flame animated in After Effects, rendered in 3ds Max.
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Mystery Island environment freehand concept sketch.
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Mystery Island game environment. Terrain height map painted in Photoshop CS4, modeled in 3ds Max 2008. Objects modeled and unwrapped in 3ds Max 2008, 2010 and Mudbox 2009. Details modeled Mudbox 2009. Texture sets painted in Mudbox 2009 and Photoshop CS4. Scene materials set up, lit and rendered in 3ds Max.
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Spiral ladder prop for "space ship" interior for Mystery Island game environment. Material set up in 3ds Max. Modeled, lit and rendered in 3ds Max 2010.
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Low poly weed model created to update Weeping Forest game environment. Modeled in 3ds Max 2010. Texture painted Photoshop CS4. Material set up, lit and rendered in 3ds Max.
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Confederate Jasmine ground cover texture (alpha not shown) hand painted in Photoshop CS4.
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3D city night environment created in 3DS Max for class project. Object textures created in Photoshop from photographic reference.
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3D waterfall model created in 3ds Max 2010, diffuse, specular and normal maps created in Mudbox 2010 for alien game environment.
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Ship sail textures for Mystery Island game environment (alpha not shown). Hand painted in Photoshop CS4.