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levelgallery88
Unreal 3 Alien landscape for alien landscape exploration and scouting game concept. Textures painted in Photoshop CS4 and Mudbox 2009. Objects modeled in 3ds Max 2010 and Mudbox 2009. Terrain modeled, assets imported and materials/shaders set up in Unreal Tournament 3 Editor.
3dgallery159
Low poly 3D game character model for undisclosed game concept, created in 3ds Max 2010, completed in Blender 2.6. Texture created in Photoshop CS4, Mudbox 2010 and finished in Blender 2.6.
games
My take on the popular "Game Over" wedding t-shirt design, with a happier spin for gamer couples. Available at Cafepress here. Created in Illustrator CS5.
3dgallery72
Low poly cabin interior created for Weeping Forest game environment. Modeled in 3ds Max. Textures created in Photoshop. Scene materials set up, lit and rendered in 3ds Max.
3dgallery158
Low poly fruit and container models, created and rendered in 3ds Max 2011, with Mental Ray. Textures created in Photoshop CS4 and Filter Forge 2.0.
3dgallery145
Low poly 3D book models, created and rendered in 3ds Max 2011, with Mental Ray. Textures created in Filter Forge 2.0, Photoshop and Illustrator CS4.
2dgallery3059
Realistic animal fur texture with normal and bump maps created with Filter Forge node based texture creation tool.
2dgallery201
2D game environment prop hand painted in Photoshop, flame animated in After Effects, rendered in 3ds Max.
2dgallery33
Mystery Island environment freehand concept sketch.
levelgallery75
Mystery Island game environment. Terrain height map painted in Photoshop CS4, modeled in 3ds Max 2008. Objects modeled and unwrapped in 3ds Max 2008, 2010 and Mudbox 2009. Details modeled Mudbox 2009. Texture sets painted in Mudbox 2009 and Photoshop CS4. Scene materials set up, lit and rendered in 3ds Max.
3dgallery126
Low poly weed model created to update Weeping Forest game environment. Modeled in 3ds Max 2010. Texture painted Photoshop CS4. Material set up, lit and rendered in 3ds Max.
2dgallery127
Confederate Jasmine ground cover texture (alpha not shown) hand painted in Photoshop CS4.
3dgallery78
3D city night environment created in 3DS Max for class project. Object textures created in Photoshop from photographic reference.
3dgallery115
3D waterfall model created in 3ds Max 2010, diffuse, specular and normal maps created in Mudbox 2010 for alien game environment.
2dgallery120
Ship sail textures for Mystery Island game environment (alpha not shown). Hand painted in Photoshop CS4.