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About Laurie

laurie@laurieannismorgan.com
LinkedIn Profile

I'm currently working on some private game projects, the details of which I can't disclose, but here are some tasty little screenshot samples:

3dgallery104
Low poly 3D headstone model, created in 3ds Max 2010. Texture created in Mudbox 2010. Skull and text engraving alpha stamp created for Mudbox in Photoshop CS4.
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3D cereal piece models for undisclosed game concept, created in 3ds Max 2010. Tiling cereal texture and normal map created in Photoshop CS4.
3dgallery102
3D cereal bowl model for undisclosed game concept, created in 3ds Max 2010. Ceramic texture created in Photoshop CS4, material set up in 3ds Max 2010.
3dgallery101
3D cereal bowl and cereal piece models for undisclosed game concept, created in 3ds Max 2010. Imported and displayed in Unity 3D. Animated milk material modified from stock Unity 3D water material. Tiling cereal texture, normal map and ceramic textures created in Photoshop CS4, materials set up Unity 3D.
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Game board layout for undisclosed game concept, created in Illustrator CS4 using stock Illustrator flower pattern placeholders.
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Game character for undisclosed game concept, created in layers for animation in Illustrator CS4.
3dgallery110
Low poly 3D game character model for undisclosed game concept, created in 3ds Max 2010. Texture created in Photoshop CS4 and Mudbox 2010.
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Low poly 3D game character model for undisclosed game concept, created in 3ds Max 2010. Texture created in Photoshop CS4 and Mudbox 2010.
3dgallery112
Low poly 3D game character model for undisclosed game concept, created in 3ds Max 2010. Texture created in Photoshop CS4 and Mudbox 2010.

For the past 13 years I have done a variety of raster and vector digital art, from logos and icons, to HTML and CSS website layouts, banner ads, t-shirt designs, print ads, and even book covers using Photoshop, Illustrator and Dreamweaver CS4. I've recently begun delving into freelance marketplace sites, in the hopes of continuing to build a strong portfolio with more paid work. Here are a few of my recent samples:

3dgallery108
Low poly 3D storage container model, created in 3ds Max 2010. Rendered with simple ambient occlusion material.
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Low poly 3D storage container model, created in 3ds Max 2010. Rendered with line art material for "illustration" appearance.

I am also seeking to enter the game art industry having earned a Bachelor's degree in Game Art and Design, Magna Cum Laude! In school I learned to create models and textures for game environments, animation and simulation using 3ds Max and Mudbox 2010, Photoshop, Illustrator and After Effects CS4, and the Unreal Tournament 3 engine. Recently I've begun exploring the Unity 3D engine as well, and have found it delightfully easy to use.

As an artist what inspires me most is a great vision. I really love taking a brilliant idea -- anyone's -- and doing my best to bring that to life. I love problem solving, and being an artist -- collaborating to produce the desired result within a given set of limitations (poly count, resolution, visual style, etc.) -- really brings me a lot of satisfaction and fulfillment.