Galleries

Game Art

Graphics

Info

About Laurie

laurie@laurieannismorgan.com
LinkedIn Profile

I recently worked under an NDA on a volunteer game project for Unity 3d. My job has included doing model unwrapping in 3ds Max 2010, high res sculpting for normal maps in Mudbox 2010, and diffuse map painting in Mudbox and Photoshop CS4. Lots of fun!

Base model below by Ry Bishop. I unwrapped UVs in 3ds Max 2010, and painted diffuse textures -- one in "new" condition and one roughed up by battle -- in Mudbox 2010:

3dgallery141
Base model by Ry Bishop. UVs unwrapped in 3ds Max 2010. Diffuse painted in Mudbox 2010.
3dgallery142
Base model by Ry Bishop. UVs unwrapped in 3ds Max 2010. Diffuse painted in Mudbox 2010.
2dgallery153
New vehicle surface. UVs unwrapped in 3ds Max 2010. Diffuse texture painted in Mudbox 2010. Some details composited in Photoshop CS4.
3dgallery140
Base model by Ry Bishop. UVs unwrapped in 3ds Max 2010. Diffuse painted in Mudbox 2010.
3dgallery139
Base model by Ry Bishop. UVs unwrapped in 3ds Max 2010. Diffuse painted in Mudbox 2010.
2dgallery150
Battle scarred vehicle surface. UVs unwrapped in 3ds Max 2010. Diffuse texture painted in Mudbox 2010. Some details composited in Photoshop CS4.
3dgallery143
Base model by Ry Bishop. UVs unwrapped in 3ds Max 2010. Diffuse painted in Mudbox 2010..
3dgallery144
Base model by Ry Bishop. UVs unwrapped in 3ds Max 2010. Diffuse painted in Mudbox 2010.
2dgallery152
New vehicle surface. UVs unwrapped in 3ds Max 2010. Diffuse texture painted in Mudbox 2010. Some details composited in Photoshop CS4.
3dgallery138
Base model by Ry Bishop. UVs unwrapped in 3ds Max 2010. Diffuse painted in Mudbox 2010.
3dgallery137
Base model by Ry Bishop. UVs unwrapped in 3ds Max 2010. Diffuse painted in Mudbox 2010.
2dgallery151
Battle scarred vehicle surface. UVs unwrapped in 3ds Max 2010. Diffuse texture painted in Mudbox 2010. Some details composited in Photoshop CS4.

Base model and unwrap below by Nicholas R. Wood. I fixed some overlapping and inverted UVs, sculpted a new high res detail mesh, baked out a normal map for use in game, and painted the diffuse texture with Mudbox 2010. I did not paint a specular map, as one probably won't be used in game, but I threw the solid high gloss material on it in Mudbox for fun:

3dgallery130
Base model by Nicholas R. Wood. High res detail sculpted for normal map and diffuse painted in Mudbox 2010.
2dgallery270
Diffuse texture painted in Mudbox 2010.
2dgallery130
Normal map exported from high res sculpt in Mudbox 2010.

Base model (and animations not shown) below by Sam Wagstaff. I unwrapped UVs in 3ds Max 2010, sculpted a high res detail mesh, baked a normal map for use in game and painted diffuse texture in Mudbox 2010:

3dgallery133
Base model by Sam Wagstaff. High res detail sculpted for normal map and diffuse painted in Mudbox 2010. Normal map exported from high res sculpt in Mudbox 2010.
3dgallery134
Base model by Sam Wagstaff. High res detail sculpted for normal map and diffuse painted in Mudbox 2010. Normal map exported from high res sculpt in Mudbox 2010.
3dgallery135
Base model by Sam Wagstaff. High res detail sculpted for normal map and diffuse painted in Mudbox 2010. Normal map exported from high res sculpt in Mudbox 2010.
3dgallery132
Base model by Sam Wagstaff. High res detail sculpted for normal map and diffuse painted in Mudbox 2010. Normal map exported from high res sculpt in Mudbox 2010.
2dgallery129
Normal map exported from high res sculpt in Mudbox 2010.
2dgallery271
Diffuse texture painted in Mudbox 2010.

Ground cover texture to apply to cards for undisclosed game project:

2dgallery127
Confederate Jasmine ground cover texture (alpha not shown) hand painted in Photoshop CS4.
2dgallery128
Confederate Jasmine ground cover texture -- "moody" version -- (alpha not shown) hand painted in Photoshop CS4.