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About Laurie
I recently worked under an NDA on a volunteer game project for Unity 3d. My job has included doing model unwrapping in 3ds Max 2010, high res sculpting for normal maps in Mudbox 2010, and diffuse map painting in Mudbox and Photoshop CS4. Lots of fun!
Base model below by Ry Bishop. I unwrapped UVs in 3ds Max 2010, and painted diffuse textures -- one in "new" condition and one roughed up by battle -- in Mudbox 2010:
Base model and unwrap below by Nicholas R. Wood. I fixed some overlapping and inverted UVs, sculpted a new high res detail mesh, baked out a normal map for use in game, and painted the diffuse texture with Mudbox 2010. I did not paint a specular map, as one probably won't be used in game, but I threw the solid high gloss material on it in Mudbox for fun:
Base model (and animations not shown) below by Sam Wagstaff. I unwrapped UVs in 3ds Max 2010, sculpted a high res detail mesh, baked a normal map for use in game and painted diffuse texture in Mudbox 2010: