Galleries

Game Art

Graphics

Info

3d Modeling, Texture, Animation and Effects

Scenes
levelgallery88
Unreal 3 Alien landscape for alien landscape exploration and scouting game concept. Textures painted in Photoshop CS4 and Mudbox 2009. Objects modeled in 3ds Max 2010 and Mudbox 2009. Terrain modeled, assets imported and materials/shaders set up in Unreal Tournament 3 Editor.
levelgallery57
Low poly Weeping Forest game environment alternate version. Objects modeled and unwrapped in 3ds Max 2010. Details modeled Mudbox 2009. Textures hand painted in Mudbox and Photoshop CS4. Scene materials set up, lit and rendered in 3ds Max.
3dgallery72
Low poly cabin interior created for Weeping Forest game environment. Modeled in 3ds Max. Textures created in Photoshop. Scene materials set up, lit and rendered in 3ds Max.
levelgallery29
Low poly stone fountain prop and water effect created for Cave City game environment. Objects modeled and unwrapped in 3ds Max 2010 and Mudbox 2009. Details modeled Mudbox 2009. Architectural texures edited from photo reference from http://irelandsmission.blogspot.com/2008/08/day-trip-to-suzdal.html Texture sets created in Mudbox 2009, Illustrator and Photoshop CS4. Scene materials set up, lit and rendered in 3ds Max. Special effects created in 3ds Max 2010 and After Effects CS4. Renders composited in After Effects CS4.
levelgallery75
Mystery Island game environment. Terrain height map painted in Photoshop CS4, modeled in 3ds Max 2008. Objects modeled and unwrapped in 3ds Max 2008, 2010 and Mudbox 2009. Details modeled Mudbox 2009. Texture sets painted in Mudbox 2009 and Photoshop CS4. Scene materials set up, lit and rendered in 3ds Max.
levelgallery80
"Space ship" interior for Mystery Island game environment. Objects modeled and unwrapped in 3ds Max 2010. Textures painted in Photoshop CS4. Scene materials set up, lit and rendered in 3ds Max.
3dgallery86
Mystery Island prop display with alternate lighting scheme.
3dgallery78
3D city night environment created in 3DS Max. Object textures created in Photoshop from photographic reference.
Props
3dgallery120
Storage container model created for freelance project sample in 3ds Max 2010.
3dgallery121
Storage container model created for freelance project sample in 3ds Max 2010.
3dgallery33
Sword model with braided hilt created in 3ds Max 2008 for Weeping Forest game environment.
3dgallery94
Sword model with braided hilt created in 3ds Max 2008 for Weeping Forest game environment.
3dgallery113
960 polys. 3D wine glass created in 3DS Max. Original glass material set up in 3DS Max.
3dgallery114
960 polys. 3D wine glass created in 3DS Max. Original glass material set up in 3DS Max.
3dgallery92
3D world objects created and texture mapped in 3DS Max.
3dgallery117
3D world objects created and texture mapped in 3DS Max.
3dgallery4
241 polys. 3D dinner plate created in 3DS Max. Bump map created in Photoshop from black and white image.
3dgallery68
Very low poly tree model created for Weeping Forest game environment in 3ds Max. Textures painetd in Photoshop.
2dgallery111
Tree branch UVW map created for Weeping Forest game environment. Painetd in Photoshop.
Characters
Morgan_Portfolio05
High poly 3D head modeled from photo reference in Zbrush.
3dgallery66
High poly character head modeled from real life reference using stock Zbrush model, imported as low poly model into 3DS Max and transplanted onto stock Zbrush body model. Model skinned and rigged in 3DS Max with biped. Body and eye UVWs unwrapped in 3DS Max, textures hand painted in Photoshop.
3dgallery67
High poly character head modeled from real life reference using stock Zbrush model, imported as low poly model into 3DS Max and transplanted onto stock Zbrush body model. Model skinned and rigged in 3DS Max with biped. Body and eye UVWs unwrapped in 3DS Max, textures hand painted in Photoshop.
2dgallery99
UVW Map hand painted from scratch in Photoshop.
2dgallery92
Eyeball UVW Map hand painted from scratch in Photoshop.
3dgallery18
3D character created, texture mapped, skinned, rigged and animated in 3DS Max.
3dgallery21
3D character created, texture mapped, skinned, rigged and animated in 3DS Max.
3dgallery20
3D character created, texture mapped, skinned, rigged and animated in 3DS Max.
Animations and Effects
candleanimation
Flickering candle animated texture for low poly Weeping Forest environment. Candle painted in Photoshop. Flame created, animated and rendered in After Effects CS4.

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