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3d Modeling, Texture, Animation and Effects

Scenes
levelgallery88
Unreal 3 Alien landscape for alien landscape exploration and scouting game concept. Textures painted in Photoshop CS4 and Mudbox 2009. Objects modeled in 3ds Max 2010 and Mudbox 2009. Terrain modeled, assets imported and materials/shaders set up in Unreal Tournament 3 Editor.
levelgallery57
Low poly Weeping Forest game environment alternate version. Objects modeled and unwrapped in 3ds Max 2010. Details modeled Mudbox 2009. Textures hand painted in Mudbox and Photoshop CS4. Scene materials set up, lit and rendered in 3ds Max.
3dgallery72
Low poly cabin interior created for Weeping Forest game environment. Modeled in 3ds Max. Textures created in Photoshop. Scene materials set up, lit and rendered in 3ds Max.
levelgallery29
Low poly stone fountain prop and water effect created for Cave City game environment. Objects modeled and unwrapped in 3ds Max 2010 and Mudbox 2009. Details modeled Mudbox 2009. Architectural texures edited from photo reference from http://irelandsmission.blogspot.com/2008/08/day-trip-to-suzdal.html Texture sets created in Mudbox 2009, Illustrator and Photoshop CS4. Scene materials set up, lit and rendered in 3ds Max. Special effects created in 3ds Max 2010 and After Effects CS4. Renders composited in After Effects CS4.
levelgallery75
Mystery Island game environment. Terrain height map painted in Photoshop CS4, modeled in 3ds Max 2008. Objects modeled and unwrapped in 3ds Max 2008, 2010 and Mudbox 2009. Details modeled Mudbox 2009. Texture sets painted in Mudbox 2009 and Photoshop CS4. Scene materials set up, lit and rendered in 3ds Max.
levelgallery80
"Space ship" interior for Mystery Island game environment. Objects modeled and unwrapped in 3ds Max 2010. Textures painted in Photoshop CS4. Scene materials set up, lit and rendered in 3ds Max.
3dgallery86
Mystery Island prop display with alternate lighting scheme.
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3D city night environment created in 3DS Max. Object textures created in Photoshop from photographic reference.
Props
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Low poly fruit and container models, created and rendered in 3ds Max 2011, with Mental Ray. Textures created in Photoshop CS4 and Filter Forge 2.0.
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Texture for low poly banana model created in Photoshop CS4 and Filter Forge 2.0.
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Texture for low poly melon model created in Photoshop CS4 and Filter Forge 2.0.
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Texture for low poly apple model created in Photoshop CS4 and Filter Forge 2.0.
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Texture for low poly apple model created in Photoshop CS4 and Filter Forge 2.0.
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Texture for low poly orange model created in Photoshop CS4 and Filter Forge 2.0.
3dgallery157
Low poly anvil, tree stump and pliers, created and rendered in 3ds Max 2011, with Mental Ray. Textures created in Photoshop CS4 and Filter Forge 2.0.
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Low poly medieval scaffolding structure, created and rendered in 3ds Max 2011, with Mental Ray. Textures created in Photoshop CS4 and Filter Forge 2.0.
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Log and cut end texturesfor low poly scaffolding model, created in Photoshop CS4 and Filter Forge 2.0.
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Low poly log cabin and tree models, created and rendered in 3ds Max 2011, with Mental Ray. Textures created in Photoshop CS4 and Filter Forge 2.0.
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Low poly log pile models, created and rendered in 3ds Max 2011, with Mental Ray. Textures created in Photoshop CS4 and Filter Forge 2.0.
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Low poly barn and hay models, created and rendered in 3ds Max 2011, with Mental Ray. Textures created in Photoshop CS4 and Filter Forge 2.0.
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Low poly 3D book models, created and rendered in 3ds Max 2011, with Mental Ray. Textures created in Filter Forge 2.0, Photoshop and Illustrator CS4.
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Texture for low poly leather book model created in Photoshop CS4 and Filter Forge 2.0.
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Texture for low poly leather book model created in Photoshop CS4 and Filter Forge 2.0.
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Texture for low poly leather book model pages created in Illustrator and Photoshop CS4; and Filter Forge 2.0.
3dgallery146
Low poly 3D DnD die set, created, rendered and material set up in 3ds Max 2011.
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Low poly 3D D&D die set, created and rendered in 3ds Max 2011 with Mental Ray. Texture created in Filter Forge 2.0.
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Low poly 3D headstone model, created in 3ds Max 2010. Texture created in Mudbox 2010. Skull and text engraving alpha stamp created for Mudbox in Photoshop CS4.
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3D cereal piece models for undisclosed game concept, created in 3ds Max 2010. Tiling cereal texture and normal map created in Photoshop CS4.
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3D cereal bowl and cereal piece models for undisclosed game concept, created in 3ds Max 2010. Imported and displayed in Unity 3D. Animated milk material modified from stock Unity 3D water material. Tiling cereal texture, normal map and ceramic textures created in Photoshop CS4, materials set up Unity 3D.
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Storage container model created for freelance project sample in 3ds Max 2010.
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Sword model with braided hilt created in 3ds Max 2008 for Weeping Forest game environment. Seamless leather hilt texture edited in Photoshop.
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Low poly game objects created and rendered in 3DS Max. Materials set up in 3ds Max.
Characters
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Infant skin and diaper *texture only* created in Photoshop CS4 and Mudbox 2010.
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Infant skin and diaper *texture only* created in Photoshop CS4 and Mudbox 2010.
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Infant eye *texture only* created in Photoshop CS4 and Mudbox 2010.
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Infant character *texture only* created in Photoshop CS4 and Mudbox 2010.
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Low poly 3D game character model for undisclosed game concept, created in 3ds Max 2010, completed in Blender 2.6. Texture created in Photoshop CS4, Mudbox 2010 and finished in Blender 2.6.
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Low poly 3D game character model for undisclosed game concept, created in 3ds Max 2010, completed in Blender 2.6. Texture created in Photoshop CS4, Mudbox 2010 and finished in Blender 2.6.
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Low poly 3D game character model for undisclosed game concept, created in 3ds Max 2010, completed in Blender 2.6. Texture created in Photoshop CS4, Mudbox 2010 and finished in Blender 2.6.
Morgan_Portfolio05
High poly 3D head modeled from photo reference in Zbrush.
3dgallery66
High poly character head modeled from real life reference using stock Zbrush model, imported as low poly model into 3DS Max and transplanted onto stock Zbrush body model. Model skinned and rigged in 3DS Max with biped. Body and eye UVWs unwrapped in 3DS Max, textures hand painted in Photoshop.
3dgallery67
High poly character head modeled from real life reference using stock Zbrush model, imported as low poly model into 3DS Max and transplanted onto stock Zbrush body model. Model skinned and rigged in 3DS Max with biped. Body and eye UVWs unwrapped in 3DS Max, textures hand painted in Photoshop.
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UVW Map hand painted from scratch in Photoshop.
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Eyeball UVW Map hand painted from scratch in Photoshop.
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Concept turn around sketch created in Illustrator CS3 for 3D character created, texture mapped, skinned, rigged and animated in 3DS Max.
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3D character created, texture mapped, skinned, rigged and animated in 3DS Max.
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3D character created, texture mapped, skinned, rigged and animated in 3DS Max.
Animations and Effects
candleanimation
Flickering candle animated texture for low poly Weeping Forest environment. Candle painted in Photoshop. Flame created, animated and rendered in After Effects CS4.

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