High poly 3D head modeled from photo reference in
Zbrush.
High poly character head modeled from real life
reference using stock Zbrush model, imported as
low poly model into 3DS Max and transplanted onto
stock Zbrush body model. Model skinned and rigged
in 3DS Max with biped. Body and eye UVWs unwrapped
in 3DS Max, textures hand painted in Photoshop.
High poly character head modeled from real life
reference using stock Zbrush model, imported as
low poly model into 3DS Max and transplanted onto
stock Zbrush body model. Model skinned and rigged
in 3DS Max with biped. Body and eye UVWs unwrapped
in 3DS Max, textures hand painted in Photoshop.
UVW Map hand painted from scratch in Photoshop.
Eyeball UVW Map hand painted from scratch in Photoshop.
3D character created, texture mapped, skinned, rigged and
animated in 3DS Max.
3D character created, texture mapped, skinned, rigged and
animated in 3DS Max.
3D character created, texture mapped, skinned, rigged and
animated in 3DS Max.