Low poly fruit and container models, created and rendered in 3ds Max 2011, with Mental Ray. Textures created in Photoshop CS4 and Filter Forge 2.0.
Texture for low poly banana model created in Photoshop CS4 and Filter Forge 2.0.
Texture for low poly melon model created in Photoshop CS4 and Filter Forge 2.0.
Texture for low poly apple model created in Photoshop CS4 and Filter Forge 2.0.
Texture for low poly apple model created in Photoshop CS4 and Filter Forge 2.0.
Texture for low poly orange model created in Photoshop CS4 and Filter Forge 2.0.
Low poly anvil, tree stump and pliers, created and rendered in 3ds Max 2011, with Mental Ray. Textures created in Photoshop CS4 and Filter Forge 2.0.
Low poly medieval scaffolding structure, created and rendered in 3ds Max 2011, with Mental Ray. Textures created in Photoshop CS4 and Filter Forge 2.0.
Log and cut end texturesfor low poly scaffolding model, created in Photoshop CS4 and Filter Forge 2.0.
Low poly log cabin and tree models, created and rendered in 3ds Max 2011, with Mental Ray. Textures created in Photoshop CS4 and Filter Forge 2.0.
Low poly log pile models, created and rendered in 3ds Max 2011, with Mental Ray. Textures created in Photoshop CS4 and Filter Forge 2.0.
Low poly barn and hay models, created and rendered in 3ds Max 2011, with Mental Ray. Textures created in Photoshop CS4 and Filter Forge 2.0.
Low poly 3D book models, created and rendered in 3ds Max 2011, with Mental Ray. Textures created in Filter Forge 2.0, Photoshop and Illustrator CS4.
Texture for low poly leather book model created in Photoshop CS4 and Filter Forge 2.0.
Texture for low poly leather book model created in Photoshop CS4 and Filter Forge 2.0.
Texture for low poly leather book model pages created in Illustrator and Photoshop CS4; and Filter Forge 2.0.
Low poly 3D DnD die set, created, rendered and material set up in 3ds Max 2011.
Low poly 3D D&D die set, created and rendered in 3ds Max 2011 with Mental Ray. Texture created in Filter Forge 2.0.
Low poly 3D headstone model, created in 3ds Max 2010. Texture created in Mudbox 2010. Skull and text engraving alpha stamp created for Mudbox in Photoshop CS4.
3D cereal piece models for undisclosed game concept, created in 3ds Max 2010. Tiling cereal texture and normal map created in Photoshop CS4.
3D cereal bowl and cereal piece models for undisclosed game concept, created in 3ds Max 2010. Imported and displayed in Unity 3D. Animated milk material modified from stock Unity 3D water material. Tiling cereal texture, normal map and ceramic textures created in Photoshop CS4, materials set up Unity 3D.
Storage container model created for freelance project sample in 3ds Max 2010.
Sword model with braided hilt created in 3ds Max 2008 for Weeping Forest game environment. Seamless leather hilt texture edited in Photoshop.
Low poly game objects created and rendered in 3DS Max. Materials set up in 3ds Max.