Low poly 3D headstone model, created in 3ds Max 2010. Texture created in Mudbox 2010. Skull and text engraving alpha stamp created for Mudbox in Photoshop CS4.
3D cereal piece models for undisclosed game concept, created in 3ds Max 2010. Tiling cereal texture and normal map created in Photoshop CS4.
3D cereal bowl model for undisclosed game concept, created in 3ds Max 2010. Ceramic texture created in Photoshop CS4, material set up in 3ds Max 2010.
3D cereal bowl and cereal piece models for undisclosed game concept, created in 3ds Max 2010. Imported and displayed in Unity 3D. Animated milk material modified from stock Unity 3D water material. Tiling cereal texture, normal map and ceramic textures created in Photoshop CS4, materials set up Unity 3D.
Storage container model created for freelance project sample in 3ds Max 2010.
Storage container model created for freelance project sample in 3ds Max 2010.
Sword model with braided hilt created in 3ds Max 2008 for Weeping Forest game environment.
Sword model with braided hilt created in 3ds Max 2008 for Weeping Forest game environment.
960 polys. 3D wine glass created in 3DS Max. Original glass material set up in
3DS Max.
960 polys. 3D wine glass created in 3DS Max. Original glass material set up in
3DS Max.
3D world objects created and texture mapped in 3DS
Max.
3D world objects created and texture mapped in 3DS
Max.
241 polys. 3D dinner plate created in 3DS Max. Bump map created in Photoshop from
black and white image.
Very low poly tree model created for Weeping Forest game environment in 3ds Max. Textures painetd in Photoshop.
Tree branch UVW map created for Weeping Forest game environment. Painetd in Photoshop.